Tuesday, October 30, 2007

New Counter Projects - Many little interactions to Build Collaboration


For this half of my project I have not really done a project and a counter project per se. I have more just done a bunch of little interactions or approaches to projects. For instance, the competitions, the external collaboration, the workshops and seminars. I think the counter project for me has been the working near but not exactly on the topic in many frames of reference and on many examples of collaboration. I think during the time, doing these interactions, I have come to provide a clearer definition of collaboration, or at least in the sense that I have looked at it here. The way I have come to think of collaboration is as any form or interactive decision making, for instance, the interaction to work out how to make really simple decisions, such as what to have for lunch with a friend, is an important example of day to day collaboration. I think the same fundamental rules apply regardless of the complexity and context of the desiccation being made.

After coming to realize this I was able to put my project in finer terms by simplifying definitions and clearing up some of the confusions I still had about what I was doing.

Thursday, October 25, 2007

The Things I Read to Know More (References)

Another aspect of my Research Methods class was to create something like an Annotated Bibliography to help recognize the influences on the project of that class. This was a great experience because I looked at how many different articles specifically dealt with the problems I was interested in. It also made it clear to me how far from academic this whole experience has been but how that may not really matter at all. I think I was intrigued by the fact that on a large scale most of my sources and the information I was using to help me think of solutions to the problems at hand were completely informal, even as poorly demonstrated as things like online tutorials to do "Lifehacks" or optimize ones living method. In any case, the real point of interest to me is that the things I read for these two projects were in almost every way shared assets, due to the project's vague similarity and due to the similar notions of user and creator that are involved in each one. What I mean by that is that I read many many hours worth of content that influenced my project though the interest I had in the content, more than though the value of the content for its own right.

Here is link to the Annotated Bibliography as a public document noting my interaction with a small selection of the articles read. Here is a link to the project ReBlog, the entirety of my references throughout the project.

Wednesday, October 24, 2007

Proposing Alternatives, Designing Solutuions

To solve some of the odd circumstances that appeared after returning from China I had to do Research Methods in my final semester. This meant that I was working on learning how to do research and construction, in the context of a large year long project, as I was doing the large year long project, this one. That caused its own set of problems, however, I found the outcome interesting. The project I chose to center my attention on for the duration of the Research Methods class was a development of the Design 2.0 system based around the prospect of creating it as a business system. In particular I was interested in creating an attention economy supported system, as it would allow for free user interaction and better user information. In any case, I think the most interesting thing about this project is that I was not actually doing it, I was just thinking about it in an attempt to get some good insights on how toy make it into a better business and subsequently a better solution to the collaboration issue at hand. After some time I realized that the best way to develop in this manner would be to embody as many as possible of the actual final decisions in the theoretical mock up I would hand in at the end of the semester. Thus I did and found a rather new solution set which has actually effected my solutions for this project as well. In particular I realized I could use a solution called fileTree, something I have been working outside of school for a few years, to help support the information management. This proved to help me describe the decisions that would be made to discuss the information level of both projects quite amazingly.

UPDATE: Here is a link to the project proposal for Research Methods. Please note, it is done in the form of a business plan as my situation was not similar to the rest of the class. Because I am potentially interested in utilizing some of the ideas held in this plan it will require a log in to view. If you are my teacher you have already been invited, otherwise leave a comment and we can discuss this.

Saturday, October 13, 2007

More Competitions and Images

As I previously noted, I have recently been involved in collaborating in some competitions of various kinds. Here I am just going to post a link to some images from this collaboration.

Sunday, October 07, 2007

Reporting Failure, Being Refused

Last week in class I reported to Malte that my project was sort of failing and that I would be talking a different approach from now on, as previously mentioned on this blog. Later in the week I also told Soumitri the same thing. In both cases however the disagreed, on at least some level. This was no surprise really, I think calling it a failure was asking to be told I was wrong, there is a lot of other stuff for me to do and a lot of work still to be done.

Malte suggested I do a few things:

  1. Get involved with lots of competitions - He thinks this is interesting because it will evoke design results as part of a large system. Something that I suppose is quite important part of what is done in this project
  2. As he has previously said, I should take part of collaboration projects lead by others - As explained earlier, this would help me understand the positions of people taking part in my project. My response was of course that I am sort of doing this already with a few things I am working on.
  3. Treat competitions as short run projects - I think the idea here was to do a competition as a short run project with some other members, local and or remote, to get a quick incentive driven team. He feels that the lack of developed incentive might be what caused some of the failed issues in this project.
  4. From there we talked abstractly about why people want to take part in collaborative systems - This is something I have addressed on numerous occasions however I think revisiting it may be quite important. We talked about the incentive as a context centric asset as opposed to an absolute value thing. That is to say, working for passion as a commodity as opposed to working for money or, a lack there of, which seems to have been a problem for the system.
  5. In particular, Malte suggested time swapping with colleagues to get collaborators - This is quite an interesting suggestion. I am not sure how well it will work because I traditionally have no faith in how other people value their contributions to a project. I think I would happily stay up 3 days to help people finish projects but most people would not do that for me. I am not sure why, perhaps because I love this kind of work or because I treat it as a form of social interaction, and others do this less so. In any case, I am not sure how this work swap system will work but I am going to give it a shot.
Soumitri also gave me a few comments however I had no pen and pencil in had at the time so I think I have forgotten them all. In this case I am just going to write a few things that he might have said.
  1. Not a failed project just a failed group - This was a good point that I did not want to admit might be the case. It is highly likely that making interest driven social design systems is not impossible it may just be that most people in the world do not want to take part, or moreover, the people I chose are not the right people to take part. Obviously open source development works but I sort of wanted to stay clear of these parties, as I mentioned earlier. I think Soumitri's mentioning of this fact made me thing about what could be called the rules of engagement. There is something more that I need to have, than a group of people who say "I am really interested"
  2. Give some incentive - I seem to recall he was interested in my re angeling my approach to the participants so that people would have more reason to be involved.
  3. Use the same popularity that leads people to use computers, the internet, and facebook - We talked a little about this and I think the outcome was that some sort of "fun" needs to be had for people to be involved. This concept of fun is pretty vague as in some cases it is not really fun at all but just useful. With no other incentive mechanism, I think this is a decent goal, applying it may be more difficult though. I think this may even be associated with the concept of social interaction. For some reason I want to engage with people to work and I do not care who that much. Other people however, do not seem to see the same thing as good.
Ok I think that is it. If Soumitri or Malte read this blog it would be nice if they could correct any misunderstandings I have from their critiques in the comments.